Oh, the PS3. A problematic console from the start, with its strange Cell processor and its status somewhere between home entertainment system and games console. I suspect it only succeeded because of Sony’s muscle at the time, having emerged from the last console wars as a winner.
But this isn’t about the PS3, or only insofar as inFamous 2 is one of the titles that really, really taxes the system, and is a PS3 exclusive. Here’s inFamous 2 in a few paragraphs, maybe enough of them stick for you that you’ll give this game a chance:
The synopsis is this: You’re a freak who gets electricity-based superpowers, but now you can’t drive a car anymore and water kills you. Make sense so far? But you gotta save the world from the The Beast that approaches the Floridaesque or New Orleansy coastal city of New Marais.
Writing, characters, story
There is excellent writing (for an action game) with solid characterization and great voice work. The lead character, Cole, is interesting because the voice actor (Eric Ladin) does this gruff-sexy-action-hero type of gravely monotone, but he puts just the right amount of emotional nuance into it to make it interesting. The lines he gets are often surprisingly human. These people talk just like people! The game won’t bore you with ages of exposition, each dialog is just the minimal amount of information to move the story forward, delivered in short well-written bursts.
Graphics and sound
You’ll find breathtaking environments. Think Zelda: Breath of the Wild invented the scenic third-person game? Think again. inFamous 2 has beautiful vistas by the truckload. Particularly the skyboxes are astonishing — depending on the mood they want to create, they either look like something from a comic book or something from an apocalyptic classical painting.
Lighting is carefully chosen in general, with the whole scene bathed in a bluish twilight here or a dark orange sunset glow there. The architecture also deserves to be mentioned. It’s as if the developers had worked with an architect and a city planner to lay out the areas. Wood shacks and half-collapsed brick houses in Flood Town, colonial redbrick and a huge cathedral in the main part of town, an industrial wasteland full of gas tanks, train tracks and repair warehouses in the, err, industrial part. It all looks believable and organic.
Textures deserve to be mentioned as well, as I haven’t seen many PS3 games with such varied and careful texture work. Bricks and rocks have a palpable rough feel to them, colors in the main part of town are chosen carefully to be muted so that the many neon signs and lights pop out. Scenes with water feel glistening and wet.
This sequel has much more accessible gameplay than inFamous 1. That alone sets it apart enough for me. You unlock superpowers at just the right rate, and you feel like a badass as you climb through the cityscape or grind on a powerline. There aren’t any of those annoying tutorial levels like in inFamous 1, so in case you’re worrying about that, worry not.
You’ll be facing hundreds of normal, smaller enemies that each use different tactics, and usually the AI is good enough to make things interesting. You rarely feel totally overpowered, so you can rarely just stop thinking. Sometimes the AI gets stuck in corners, especially if you are very far away, but that’s fine. Most of your powers don’t have enough range to hit then anyway, and when you move closer the AI wakes from its daze and joins the fight again.
The few battles with extremely large enemies are all the better for it. Usually you fight enemies roughly your size or twice that. But there are occasions where you need to take on much larger beasts. Those truly shine because they are the exception. You’ll remember these enemies and fights precisely because you didn’t get inundated with sixty bosses already.
The only major criticism I could lob at the game is the framerate. It’s uneven, staring at the sky might get you around 60 fps, but actually playing in the streets hovers around 25 to 30, and battles can go down to the low 20s. They did a fantastic job adapting the controls so that you can win the fights anyway, even when the framerate tanks. But it’s just not beautiful anymore in the age of rock-solid 60 fps like the Nintendo Switch delivers for many games. This game needs a remake. Anyone listening? Screw The Last of Us, inFamous 2 is a fantastic action romp and it needs to be 1080p60 for fuck’s sake.
Festival of Blood: Electric Vampires
If you haven’t had enough of inFamous 2, there is a standalone side-game in the form of inFamous: Festival of Blood that uses the same locations but that lets you be an electrified vampire during a Mardi Gras-ish festival, hunting Bloody Mary, a vampire that terrorizes town. Yes, the cocktail was named after her in this universe, not the other way round.
The writing is once again spot-on, especially Bloody Mary’s diary segments. They’re delivered in her lofty English sing-song and written in the style of Gothic horror novels, always with a fun twist at the end.
Technically the game isn’t different from inFamous 2, but the colors are all changed (much more red) and the atmosphere in the street is very different with hundreds of festivalgoers wearing neon glow-in-the-dark bracelets.
Gameplay is changed from the base inFamous 2 by the addition of vampire powers (vampire sense lets you see into people and whether they are hidden vampires, bat flight turns you into a flock of bat, biting people and sucking their blood refills your bat flight energy, etc.).
The only criticism here is that environments are reused quite often, with one section of catacombs underneath the cathedral serving as location for at least three quests. But this is forgivable.
Oh, the PS3. It’s getting old now. This is an advantage for you, in case no remake is coming. If you don’t have a PS3, you can get one now for 50 bucks of whatever currency, and inFamous 2 in a digital sale often dips below 10 and includes Festival of Blood. Physical, you might be able to score a used copy for 5.
Also, if you have a beefy PC, keep an eye out for RPCS3. This PS3 emulator has been making great strides, and you can rip games yourself quite easily. It doesn’t really run the inFamous games yet, though. Maybe if RPCS3 becomes optimized enough, we won’t need a remake anymore. A very, very fast PC can potentially play this game at a solid 30 or 60 fps, as there is no frame limiter in the engine.
Here’s a full playthrough with major spoilers if you want to see what the game is like:
Rating: Electric Wizard/10.